A playful way of learning
Through meaningful gamification, alaprann.mu allows a better learners assiduity, retention and overall experience.
Gamification is the technique of adopting game design ideas to make the entire learning process into a game.
The goal is to make learning more engaging; its about making learners enjoy learning while also having fun .
Increased cognitive development
Cognitive development is how children develop knowledge, problem solving, and skills which help them understand the environment around them.
Gamification helps this development.
Using gamification will result in an increase in brain activity, allowing for proper development. Games designed specifically to improve cognitive development are commonly referred to as “brain games.”
Brain games have grown in popularity, and they are based on various questions and problems that the user must answer or solve. They can help process and retain information more quickly.
Gamification raises student engagement in the classroom.
Scientists conducted a study to assess students’ levels of engagement when using gamification in the classroom.
The researchers assign different daily class activities a point system. The students were then graded on their level of engagement. The researchers discovered that a game-like atmosphere in the classroom was beneficial and increased productivity.
Gamification improves classroom accessibility.
Gamification can be used to educate adolescents with a variety of needs. Scientists investigated the efficacy of using gamification in the form of a video game to teach students with autism.
The findings of this study demonstrated that using gamification to teach age-appropriate content was effective.
Creates a learning addiction
If you had to pinpoint the single most important goal of learning, it would undoubtedly be to instill new knowledge in your students. But what good is knowledge if it can’t be retained?
Another important benefit of gamification in learning is the mental boost it can provide and the impact it has on knowledge retention.
When our brain wants to reward us, it releases dopamine into our bodies, so we feel good when we win a game or accomplish something important to us.
Provides real time feedback
Imagine if we only assessed our progress in life once a year. Assignment, objectives, targets daily tasks, and anything else we do on a regular basis may suffer from a lack of self-reflection.
It’s odd that many schools only conduct bi-annual performance reviews rather than more frequent or even ongoing performance reviews.
Gamification of learning enables learners to work towards real-time, measurable, and meaningful goals while receiving upper-level feedback as those goals are met.
It makes learning more fun and interactive
Whatever your level of autonomy or subject studied, gamification of learning can assist you in producing educational and entertaining experience. It is not intended to make work into a game, but it does tap into the psychology that drives human engagement.
We’ve all felt the desire to compete, improve, and outperform others, as well as ourselves.
The rewards can be extremely satisfying and motivating.
100 points for completing a course
25 points for enrolling a course
15 points for getting an invited user registered
15 points for registering through an invite
15 points for sending an email invitation
10 points for joining a group
10 points for completing a lesson
8 points for successfully passing a quiz
5 points for completing your profile at 50%
5 points for updating your profile information
5 points for registering to the website
4 points for changing your profile avatar
4 points for completing a quiz with a minimum grade of 75%
3 points for publishing an activity post
2 points for completing a topic
2 points for sending/replying to a private message
2 points for completing a quiz with a minimum grade of 50%
2 points for changing your profile cover picture
2 points for a daily visit
2 point for commenting on a post
1 point for getting a new follower
2 point for activating your account
2 points for commenting on a post
1 point for following someone
1 point when an account from an email invitation gets activated
1 point for logging-in to the website
1 point for registering to the website
1 point for publishing a new post